![]() ![]() Bonus - +2 City Cap and 10 Stability on each city and outpost.It's super important that you get your territory established early, so the +2 City Cap from the Persians is a huge boost in the early game. The Noble Javelineers throw poison spears that reduce movement damage and attack damage, which makes them formidable defensive units.Grants a boost of +3 Industry for each attached territory, and +4 for each Maker's Quarter. The K'uh Nah is the Mayan's unique building, focused on Industry again.Bonus - A +2 Industry boost for each worker in a city or outpost.Their Pyramids are brilliant throughout the game, and their Markabata unique unit is solid. If you've opted for a city settle with 10+ production, go for the Egyptians. The Egyptians are a Production and Industry powerhouse. Zhanche - This fast-moving cavalry unit gets bonus combat strength when stability is high in your cities.If you see mountains in your starting lands, go Zhou if you can. Confucian School - The Zhou's unique building is a science building that gets a massive science boost from adjacent mountains.This makes the Zhou very strong at developing cities in the early game without a penalty. Stability has an impact on how happy your cities are, and each District you build reduces Stability. The Zhou is a strong culture that relies heavily on its Stability bonuses. The Ancient era comes with the first big decision you have to make in Humankind: which Culture should you choose first? Here are some of the best in the game's current meta. ![]()
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