![]() There’s no ‘base game’ as such without unlocking the skills to do it, and to be honest it feels a little off-putting. With Graveyard Keeper, you’re forced into those depths. The game is deeper than that, and you can delve into those aspects if you so wish, but you don’t have to. In theory, if all you wanted out of Stardew was farming, then it’s there for you from the off. Plant seeds, watch them grow, harvest them, sell them, buy seeds and repeat. It’s a farming game, and it gives you all you need to farm at the very start of the game. ![]() While Stardew Valley isn’t technically as deep as Graveyard Keeper, it had a neat trick up its sleeve. At the beginning of the game, you can do very little apart from find ways to earn money, then with money you can buy stuff and either spend time figuring out what to do next, or, more likely, check a wiki. Again this felt a little more modern than it did with Stardew, but after half hour or so, it leaves you to your own devices, which would be fine if it wasn’t so vague as to what to do next. This wouldn’t be a bad thing, until you discover the direction of the game.Īt the start, you’re given a few choice instructions and directions on what to do. With much locked off when you start, it takes a lot of work to get experience to unlock new stuff. If your game gives everything upfront then it leaves nothing to progress to, if it doesn’t give enough it can become a slog to work through. Graveyard Keeper struggles with progression. I totally understand this aspect of the game, but at the same time it’s frustrating to work on the graveyard in mere dribs and drabs. First of all, The actual keeping of the Graveyard feels a little too optional, and much of the work that you might want to do is locked behind experience walls. In its early going, Graveyard Keeper feels like a spiritual sequel to Stardew Valley,it doesn’t last. It’s a minor addition to the game but it makes the process of working a lot easier. Pressing the F button will make the character ‘work’, be it digging, building of chopping a tree, keeping it held down and the character will automatically work on the next thing if it is close enough. However, its gameplay lets it down a little.Īnd that is disappointing because when you first get to grips with the game, it feels a lot sharper than Stardew. Its sound is also great, and it’s these elements that make this game stand out against Stardew Valley. The world manages to feel alien, yet familiar, and the game is bathed in a silly humour which makes it very endearing. ![]() It manages to add depth, colour and realism, all while remaining retro, toned-down and cartoon-y. Despite this, it feels hard not to compare the two titles. ![]() It is obviously heavily inspired by Stardew as its DNA feels rather familiar, but at its heart it is a different beast, albeit a familiar one. I do fully believe that Graveyard Keeper, despite its looks and gameplay elements, is a fundamentally different game to Stardew Valley. So let’s address the big, whacking great elephant in the middle of the dining room: Stardew Valley. A building/management sim with a wicked sense of humour and retro visuals. Typically, this is the sort of game that’s so far up my street it’s gone into the paper shop on the corner and bought a carton of Um Bongo. Graveyard Keeper is a game which hasn’t really been on my radar before now and I’ve no idea why. ![]()
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